![]() ![]() We waited for about 2 years before the new, sixth biome was released. Gathering and exploration, crafting and base-building, combat and dungeon-delving all reward you, and the game is visually beautiful. You're incentivized and rewarded for doing every fun thing the game has to offer. The game is clean, and while the bow may be a little overpowered compared to melee options (making the only boss that can't easily be pelted by arrows the deadliest encounter in the game) the game is beautifully crafted and fulfils the survival craft fantasy in every sense of the word. The first five biomes, from meadows to plains, are crafted beautifully. We knew the game was in an unfinished state, but after glowing recommendations decided to give it a shot anyway. I absolutely loved Valheim when it came out. * Fixed a bug that caused clicking sounds when selecting building pieces via controller * Tweaked boss spawning to prevent them from occasionally getting stuck when spawning * Engine-side optimizations for dedicated servers * Upgraded Steamworks.NET and PlayFab Party libraries to newer versions * Fixed a bug that could cause traps to trigger multiple times in multiplayer depending on how many players were near it * Re-enabled objects to have more than 255 KVPs of arbitrary data of the same value type (important for some mods) * Optimized structural integrity calculations, massively decreasing CPU time in areas with large builds * Optimized code that determines which objects in the world to instantiate, lowering the baseline CPU time by up to 5% * Improved automatic input switching so that connected gamepads with stick drift no longer take over control when playing with keyboard and mouse * Added a new “Render scale” graphics setting that enables the main camera to be rendered at a lower resolution than the viewport and UI But let’s also take a new peek at what they’re like further inland, where the lava can dominate pretty large areas! Crossing these lakes of molten rock will be a challenge of its own, we assure you… We’ve previously shown you a bit of the Ashlands and what they look like where you will first set foot. What do you think this might be used for? ![]() We also want to show you this mysterious contraption… It looks a bit like the Obliterator, but it does something quite different. Pictured below is a greatsword, a regular sword, a mace and yes, dual wielding axes. You can of course still bring your current characters with you into your new worlds!īut now on to the teasers, which we know you are all waiting for! First off, we want to go ahead and show you a small selection of the new weapons you’ll be able to craft in the Ashlands. The same has been true for previous large updates as well, and will most likely be the case for the rest of Valheim’s Early Access period. The answer to that is that it won’t be strictly necessary to get the new content, but it will be something we strongly recommend in order for you to get the best experience. After that playtesting post, we got a lot of questions about whether or not you will need to start a new world when the Ashlands update is eventually released. Since our last blog post, we have also announced the winners of the Trial of Tyr, and we have teased you a little bit about our internal Ashlands playtesting on social media. It’s time for another monthly check-in! As you may have noticed, there is currently a patch out on the Public Test Branch, which we as always invite you to play! It features an engine update – but also some seasonal content like the Jack-O-Turnip and a brand new witch hat! ![]()
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